American Revolution Simulation
American Revolution Game CREATE AN ENGAGING CLASSROOM WITH THESE HANDS-ON AMERICAN REVOLUTION LESSON PLANS
Help students understand where the ideas that fueled the writing of the Declaration of Independence came from.
The roots of the American Revolution go deep in history. Starting with the birth of Democracy in Ancient Greece. Then those ideals are expanded on by the writers of the Enlightenment, like Locke and Rousseau.
These ideas led to the writing of the Declaration of Independence. Soon this document would lead to a much wider Revolutionary War against the world's super power: Great Britain.
Students are taking the roles of the leaders of the individual colonies as they try to work together to defeat the British. This is set as the colonies struggle to come up with the money to finance the war and look to start the greatest political experiment in the history of the world!
Give your students an experience they will still be talking about at their ten year high school graduation reunion!
This is set as the colonies struggle to come up with the money to finance the war and look to start the greatest political experiment in the world’s history.
Give your students a better learning experience!
All products below are included in The American Revolution Game. The presentations can be purchased individually, as well.
Students develop an understanding of how the Enlightenment in Europe inspired colonial leaders to seek independence through this History presentation. Students will learn how the Scientific Revolution lead to the Enlightenment. Students will be exposed to great thinkers like John Locke, Thomas Hobbes, Voltaire, Montesquieu, Rousseau, Mary Astell, Mary Wollstonecraft and others.
The Debate: Taxation without Representation
The leader of the British Empire gives a persuasive speech on why the colonists should have to pay taxes to the king. The Stamp Act Decree is handed out to the colonists.
The colonists meet and debate whether they will pay the tax or declare independence, leading to war with Great Britain. The colonists then give a speech detailing their position and reasons.
The American Revolution History Presentation
Watch as student's interest soars after the Game and compare what they did to what really happened.
Customize/Use this History Presentation to introduce or debrief after the simulation explaining what events led up to the war and the government that developed after it. Topics include: The Enlightenment, Independence, Navigation Act, The Stamp Act, Boston Tea Party, 1st Continental Congress, 2nd Continental Congress, Lexington & Concord, Declaration of Independence, Yorktown, The Articles of Confederation, The Constitution, Constitutional Convention, The Federal System and The Bill of Rights.
Each class period of the simulation, each student will journal on their thoughts, outcomes of their strategies, and plan for the next day. The emphasis is on critical and strategic thinking as students try to predict the enemies’ next move.
Each group or individual, depending on how big the class is, will work to answer questions in the simulation report.
Students will also report out on how they achieved or did not achieve their objectives. Students cannot go against their objectives.
We have simplified the American Revolution Simulation by eliminating the banking part of the Spreadsheet. Those resources are still available upon request, but we felt it would be easier for teachers and students to focus on a simpler design. This should allow the game to move faster and be much easier to run for the teacher. A copy of the Student Operations Manual is available for download in the link below.